However, Adobe did use Max as the occasion to announce that Substance has officially joined the Adobe family. Adobe is working its way through the productization of Substance and through the kinds of 3D products its customers will want. At Adobe Max this year, the picture became a little clearer, but not entirely. Since that time, the two companies have not had much to say about their plans. (Source: Adobe Substance, material by Jonathan Benainous)Īdobe announced the acquisition of Allegorithmic, a leading provider of materials and procedural material development tools, in January 2019. This kind of work can make sense in the game world where polygons are expensive, but life is cheap. Game developers can use textures to add detail to primitive shapes-sometimes to the point of crazy. This material was a 2018 winner of the Insanity Award given by Allegorithmic to developers who push the software to extremes. But the company is evaluating its go-to-market options and planning future development.
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